MiTTI

TEAM
  • Nathan Williams
  • Hyunjin KIm
  • Deeva Thomas
  • Destiny Chen
TIMELINE
  • Fall 2024
  • 10 Weeks
ROLE
  • UI Designer
  • UX Designer
  • Project Management
SKILLS
  • Figma Prototyping
  • UI Design
Description
Mitti is a speculative app that allows users to buy, sell or swap their produce grown at home through the help of hydroponics. As hydroponics are intimidating, Mitti aims to make growing food more accessible, taking you step by step in the growing process.
Final Design
Takeaways
1. Establishing the MVP Early
It’s easy to be swept away by adding new innovative interactions to a project, but this can lead to the project not fulfilling it’s main purpose, or burn out from trying to apply every function. Keeping what the solution in mind helps us reprioritize as well as be clear with our design decisions.
2. Structuring User Testing
As the designers creating this prototype, it is impossible to know all the issues with the flow of the app. It’s easy to say that users would be drawn to a specific button, but mixed results may come after testing your app.
Background
As fresh produce becomes increasingly scarce and expensive, urban dwellers face growing challenges in accessing nutritious, affordable food.
Food prices continue to rise, accessibility to affordable and fresh produce becomes increasingly challenging, particularly in urban areas. This trend is exacerbated by environmental changes that threaten traditional agriculture, making it difficult for many to secure nutritious food.
Problem Statement
How might we enable individuals to optimize space, preserve crops, and access local trading networks for sustainable food production?
Although hydroponics offers a sustainable solution for urban farming with its efficient use of space and water, only a small percentage of urban dwellers adopt it due to its perceived complexity and high initial setup costs.
Initial Thinking
We started off by studying what platforms already exist that resolve aspects of our problem. We identified pain points of those specific platforms before forming what we wanted to take from each platform.
Room Scanning Interaction
One of Mitti's main interactions is its AR-based room scanning feature, which helps users optimize their indoor spaces for hydroponic setups. By analyzing sunlight exposure and room dimensions, the app recommends plant varieties suited to the specific environmental conditions, facilitating effective planning and success in urban gardening.
User Testing Insights
Following the development of the low-fidelity prototype, the application underwent multiple testing sessions conducted by peers from the class to refine functionality and user interface.
3D Illustrations
In keeping with our goal to make urban farming more accessible, I utilized Womp to create a range of 3D assets that enhance our brand and serve as distinctive icons throughout the application.
Figma Prototype

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