I'llByte is the prototype for a jaw haptic that allows users to bite into virtual objects.
Consisting of an adjustable jaw brace and a harness as well as a working demo, this hackathon submission won the Hardware Track and Technology Horizons for Human Interfaces awards at MIT Reality Hack '23.
1. Having a Set Audience
When initially pitching this project to the many judges and mentors at the hackathon, we proposed a lot of use cases- this could be used for entertainment, physical therapy, and sustainability.
A key piece of feedback we received after the judging, was that our design solution wasn't catering to a specific audience, making it a bit vague.
2. XR is a really amazing field!
This was my first hackathon and first fleshed out XR prototype. Though we were team of all female designers, we were able to bring our out of the box thinking and create something truly fascinating.
The many companies, mentors, and friends I've made as a result of this hackathon made it a truly valuable experience.
The current state of VR technology focuses on creating an immersive experience through sight, hearing and taste.
However, as of today, there has not been a device that stimulates the jaw, even though eating and food are such integral parts of the human experience.
With such an obvious gap in the VR industry, we decided to take on the challenge.